2008

The <horiz> parameter is the horizontal angle, in degrees.
The <vert> parameter is the vertical angle, in degrees.
The <roll> parameter is a placeholder for the roll anglebut this is an "empty,"
unused parameter that must always be zero. To use roll in a VUE file, use a
camera view instead of a user view.
The <width> parameter is the width of the rendered image, in world units.
Camera View Command
Renders a camera view.
The <x>, <y>, <z> parameters are the camera's location.
The <tox>, <toy>, <toz> parameters are the location of the camera's target.
The <roll> parameter is the camera roll angle, in degrees.
The <focal> parameter is the camera's focal length, in millimeters.
Walking Gait
One of the predefined biped gaits available in
footstep animation on page
7790 (the others are running and jumping). In a walking gait, at least one foot
is always in contact with the ground.
Wall Repel Behavior
In
crowd animation on page 4680 , the Wall Repel behavior uses a grid object
to repel delegates. When influenced by the Wall Repel force, delegates turn
until they're heading away from the grid. This behavior is useful for keeping
objects inside an enclosed, straight-sided enclosure, such as a room in a
building.
Wall Seek Behavior
In
crowd animation on page 4680 , the Wall Seek behavior uses a grid object
to attract delegates. When influenced by the Wall Seek force, delegates turn
until they're heading toward the grid. This behavior is useful for moving
objects toward a rectangular area, such as a doorway.
7970 | Glossary