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Omni Light Command
Controls the location and color of an Omni light.
The first parameter is the name of the light. This is the name as it appears
when you use 3ds Max, but enclosed in double quotes.
The next three parameters, <x>, <y>, <z>, are the light's location.
The next three parameters, <r>, <g>, <b>, are the light's color. The color values
are normalized to range between 0.0 and 1.0.
The last parameter, <shadow flag>, parameter is 1 if the light casts shadows,
0 otherwise.
Spotlight Command
Controls the location, color, and other characteristics of a target spotlight.
The first parameter is the name of the light. This is the name as it appears
when you use 3ds Max, but enclosed in double quotes.
The next three parameters, <x>, <y>, <z>, are the light's location.
The next three parameters, <tox>, <toy>, <toz>, are the location of the light's
target.
The next three parameters, <r>, <g>, <b>, are the light's color. The color values
are normalized to range between 0.0 and 1.0.
The <hot angle> parameter is the angle of the light's hot spot, in degrees.
The <falloff angle> parameter is the falloff angle, in degrees
The <shadow flag> parameter is 1 if the light casts shadows, 0 otherwise.
Orthogonal Viewport Commands
These commands render a particular viewtop, bottom, left, right, front, or
back.
The <x>, <y>, <z> parameters are the coordinates of the center of the view.
The <width> parameter is the width of the rendered image, in world units.
User Viewport Command
Renders the user view.
The <x>, <y>, <z> parameters are the coordinates of the center of the view.
Glossary | 7969