2008
spotlight <light name> <x> <y> <z> <tox> <toy> <toz> <r> <g> <b> <hot angle>
<falloff angle> <shadow flag>
top <x> <y> <z> <width>
bottom <x> <y> <z> <width>
left <x> <y> <z> <width>
right <x> <y> <z> <width>
front <x> <y> <z> <width>
back <x> <y> <z> <width>
user <x> <y> <z> <horiz> <vert> <roll> <width>
camera <x> <y> <z> <tox> <toy> <toz> <roll> <focal>
Frame Command
Begins each frame description. Has a single parameter: the frame number.
Transform Command
Transforms the specified object.
The first parameter is the name of the object. This is the name as it appears
when you use 3ds Max, but enclosed in double quotes.
The second parameter is a transform matrix. This consists of 12 real numbers:
T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11 T12
The VUE file treats these as if they were arranged in a 4 x 4 matrix (M):
T1 T2 T3 0
T4 T5 T6 0
T7 T8 T9 0
T10 T11 T12 1
The first nine values, T1–T9, describe rotation and scaling. The last three,
T10–T12, describe a move, in world coordinates.
The VUE file renderer transforms the points of the object by
post-multiplication:| X' Y' Z' 1| = | X Y Z 1 | * M
7968 | Glossary