2008

Velocity Interpolation
One method of interpolation used in
motion flow editing on page 4426 . By
default, in a transition between two motion clips, velocity is interpolated to
blend smoothly between clips. If transitions are optimized, then a sophisticated
algorithm is used that minimizes sliding feet.
Vertex
A vertex (plural form: vertices) is a single point whose sole property is its
position in 3D space, which is typically defined by values for the X axis, Y
axis, and Y axis. Vertices form the basic structure of geometric objects in 3ds
Max, including mesh objects, splines, NURBS, and patches.
Video Safe Frame
Safe frame borders show which portions of a viewport will be visible when rendered
to video.
The Video Safe Frame provides a guide to help avoid rendering portions of
your image that might be blocked in the final output.
Glossary | 7965