2008
NOTE Contour shading does not work with distributed bucket rendering.
Procedures
To add contours to a mental ray rendering:
1 Choose Customize > Preferences. Go to the mental ray panel, and turn
on Enable Mental Ray Extensions.
2
On the Render toolbar, click Render Scene.
If the active renderer is not already the mental ray renderer, go to the
Common panel, and on the Assign Renderer rollout, click the “...” button
for the Production renderer. A Choose Renderer dialog is displayed.
Highlight “mental ray Renderer” in the list, and then click OK.
Leave the Render Scene dialog open, or minimize it.
3
Open the Material Editor. For the materials of objects you want to
render with contours, use the
mental ray Connection rollout on page
5289 to assign a shader to the Contour component.
Another technique would be to use the mental ray material on page 5449
, and assign shaders to both the Surface and Contour components.
TIP The Simple contour shader renders uniform lines whose color and width
you can control. The other contour shaders provide variant contour styles
with more direct user controls.
4 On the Render Scene dialog, go to the Renderer panel. On the Camera
Effects rollout, turn on Enable in the Contours group.
To simply add contour lines to a rendering, leave the shaders in the
Camera Effects rollout set to their defaults. For other options, see Camera
Effects Rollout (mental ray Renderer)
on page 6087 .
6082 | Chapter 18 Rendering