2008

Topology-Dependent Modifier
Topology-dependent modifiers perform operations on explicit, topological
sub-object selections. The Edit Mesh and Mesh Select modifiers are examples
of modifiers that perform operations or selections on explicit vertex or face
numbers. When these modifiers are present in the stack, you can adversely
affect their results if you visit previous stack operations and change the
topology (the number and order of faces and vertices) being passed to them.
When you do this, a topology-dependence warning alerts you to the situation.
Touch
In
footstep animation on page 7790 , the state of the biped foot on the first
frame of a footstep.
Track
A track is a linear representation of animation occurring over time. You can
think of a track as a long, straight railroad track, with the animation start time
at one end, and the finish time at the other. Keys are placed on the track at
intervals that correspond to the time along the track.
The term track is used in several areas of character studio, including the
following:
Each animatable object and parameter in 3ds Max and character studio
has its own animation track, which you can view and edit in
Track View
on page 4158 .
Tools are available especially for working with biped tracks. The center of
mass is unique in that it has separate tracks for horizontal and vertical
animation, which you can select on the Motion panel > Track Selection
rollout
on page 4270 . You can copy and paste tracks on page 4233 on biped
objects to other bipeds with the
Copy/Paste rollout on page 4308 .
In the Keyframing Tools rollout on page 4301 , you can clear all animation
or just selected tracks.
In the
Motion Mixer on page 3621 , the linear areas that hold motion clips
are called tracks. Several tracks can be stacked on top of one another to use
animation from all tracks at the same time.
Glossary | 7951