2008

After importing the contour data, selecting the objects and clicking the Terrain
button, 3ds Max moves all the selected objects out of the scene and into the
terrain object. Other splines in the selection are treated in the same way as
by the Move copy method. You can only use these splines as operands of the
terrain object. This is appropriate if you create splines in order to create a
terrain object and have no further use for them.
Test
The basic function of a test in Particle Flow is to determine whether particles
satisfy one or more conditions, and if so, make them available for sending to
another event. When a particle passes a test, it is said to test True. To send
eligible particles to another event, you must
wire on page 7971 the test to that
event. Particles that don't pass the test (test False) remain in the event and
are repeatedly subjected to its operators and tests. Or, if the test isn't wired to
another event, all particles remain in the event.
A list of all tests in Particle Flow is available in the Tests topic on page 2877 .
See also:
Operator on page 7873
Texel
A texel (short for Tex ture El ement) is the base unit of a textured graphic,
which defines the surface of a three-dimensional object. The base unit of the
surface of a 3D object would be a texel, while a 2D object would consist of
pixels on page 7896 .
Ticks
Ticks are the way 3ds Max views increments of time. There are 4800 ticks in
a second, so you can actually access time down to 1/4800th of a second.
Given a standard, NTSC video frame rate, there are 30 frames in a second, and
therefore 160 ticks in each frame.
When you use the FRAME:TICKS display format, time is shown in frames and
ticks, delineated by a colon. This format lets you adjust the time slider in
7948 | Glossary