2008

is an optional additional step that provides a "best guess" color for each
rendered pixel. The supersampler's output is then passed on to the renderer,
which performs a final antialiasing pass.
See also:
SuperSampling Rollout on page 5285
Support Period
In
footstep animation on page 7790 , the period where one or both of the biped
feet are on the ground.
Surface Arrive Behavior
In
crowd animation on page 4680 , the Surface Arrive behavior is similar to the
Seek behavior: it lets you specify one or morer objects as a stationary or moving
target for delegates. The principal difference is that you can use the Approach
settings to specify an intermediate target. After reaching this location, the
delegates will then make their final approach to the ultimate target surface.
An example would be birds flying over a row of telephone poles, and then
each one dropping to land on top of a different pole.
Surface Follow Behavior
In
crowd animation on page 4680 , the Surface Follow behavior moves delegates
with respect to object surfaces. Target objects can be animated. For example,
you can apply an animated Noise modifier to a patch grid to simulate a choppy
water surface, and objects guided by Surface Follow will stay on top.
Synthesis, Synthesize
Synthesizing is the process of computing (solving) motions for
crowd
simulations
on page 4680 . The resulting simulation is a synthesis.
Glossary | 7943