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particles arbitrarily, or the Collision Spawn test on page 2885 to create spawn
particles as the result of physical interaction between a parent particle and a
deflector.
Specular Color
Changing specular color tints highlights on the shiny surface of the spacecraft.
Specular color is the color of highlights on a shiny surface. The highlights are
reflections of the lights that illuminate the surface. For a naturalistic effect,
set the specular color to the same color as the key light source, or make it a
high-value, low-saturation version of the diffuse color.
In 3ds Max, you can set the specular color to match the diffuse color. This
gives a matte effect, making the material appear less shiny.
Matching specular color to the diffuse color makes the surface less shiny.
Glossary | 7935