2008
You can also use the Space Warp behavior to bind delegates to the Vector
Field space warp
on page 4837 provided with character studio. This space warp
causes delegates to avoid an object while following its contours.
Space Warps
Space warps on page 2603 are objects that provide a variety of "force field" effects
on other objects in the scene.
Space warps themselves are not renderable. You use them to affect the
appearance of other objects, sometimes a large number of objects at the same
time. Some space warps deform object geometry by generating ripples, waves,
or explosions. Other space warps are meant specifically for use with particle
systems, and simulate natural effects such as wind blowing snow or rain about,
or a rock in the path of a waterfall.
Space warps behave somewhat like modifiers, except that a space warp
influences world space, rather than object space as geometric modifiers do.
When you create a space warp object, viewports show a representation of it.
You can transform the space warp as you do other 3ds Max objects. The
position, rotation, and scale of the space warp affect its operation.
To have an object or selection set be affected by a space warp, you bind the
object to the space warp. A space warp has no effect on objects unless the
objects are bound to it. When an object is bound to a space warp, the warp
binding appears at the top of the object's modifier stack. A space warp is always
applied after any transforms or modifiers.
When you bind a space warp to multiple objects, the space warp's set of
parameters affects all the objects equally. However, each object's distance from
the space warp or spatial orientation to the warp can change the warp's effect.
Because of this spatial effect, simply moving an object through warped space
can change the warp's effect.
You can also use multiple space warps on a single object or objects. Multiple
space warps appear in an object's stack in the order you apply them.
Spawn Particles
In
Particle Flow on page 2713 , spawn particles are new particles that are
generated from existing particles (
parent particles on page 7885 ) in a process
called spawning. You can use the
Spawn test on page 2912 to create spawn
7934 | Glossary