2008

Lock Samples and Animation
By default, the mental ray renderer introduces a pseudo-random (quasi Monte
Carlo) variation in the sampling pattern from frame to frame. This reduces
rendering artifacts in animations.
You can turn off the sampling variation by turning on Lock Samples on the
mental ray: Sampling Quality rollout on page 6083 .
Jittering
"Jitters" samples by introducing a variation into sample locations. Turning on
Jitter can help reduce aliasing. Default=off.
The Jitter control is also on the
Sampling Quality rollout on page 6083 .
Scale Stride
In
footstep animation on page 7790 , the Scale parameter lets you change the
length or width of a footstep selection (or both at once). This setting is on the
Footstep Operations rollout on page 4355 .
The selected footsteps are scaled around the first footstep in the selection.
Scanline Renderer
The
scanline renderer on page 5949 is the default renderer. By default, you use
the scanline renderer when you render a scene from the
Render Scene dialog
on page 5878 or from Video Post. The Material Editor also uses the scanline
renderer to display materials and maps.
The image produced by the scanline renderer displays in the rendered frame
window
on page 5885 , a separate window with its own controls.
As the name implies, the scanline renderer renders the scene as a series of
horizontal lines. 3ds Max additionally provides the interactive viewport
renderer to provide a quick and simple rendered view of your scene as you
work on it. You might also have other plug-in or third-party renderers that
you've installed to work with 3ds Max.
7918 | Glossary