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color at locations within the pixel or along the pixel's edge, then uses a filter
to combine the samples into a single pixel color.
(In 3ds Max, this technique is called "supersampling." Because the mental ray
renderer performs sampling on a scene basis, in the Material Editor, you don't
need to turn on supersampling for materials rendered using mental ray.)
Scene rendered with low sampling is jagged and inaccurate.
Sampling range: 1/64 to 1/4
Glossary | 7915