2008

Reinitialize
In Physique on page 4522 , when you need to reset vertex, envelope, and other
skin parameters, click Reinitialize to display the
Physique Initialization dialog
on page 4602 . Using controls in this dialog, you select which category to update,
and apply the new global settings you specify.
For example, if you've added a new bone to the hierarchy and want it included
and influenced by the Physique modifier, you'd use reinitialization. Or maybe
you've repositioned the biped structure relative to the mesh, or scaled both;
you'd need to reinitialize Physique settings to recognize those changes.
Repel Behavior
In
crowd animation on page 4680 , the Repel behavior lets you specify any
object or objects (sources) that will force delegates to move away from them.
This is basically the opposite of the Seek behavior. If you want delegates to
back away from an object, as opposed to turning to face the direction they're
moving, use Repel in conjunction with the Orientation behavior.
Reservoir
The Reservoir is a storage area for clips (
BIP files on page 7727 ) used by the
Motion Mixer on page 7856 . The Reservoir contains a single entry for each clip
adaptation on page 7704 used in the Mixer. You can use the Reservoir to load
previously used clips, save adaptations to new BIP files, or view a clip's
adaptation data. See Using the Reservoir on page 3667 .
The purpose of the Reservoir is to save memory. Instead of storing the
animation and adaptation data for each clip inside the clip, it is stored in the
Reservoir. When a clip is used more than once in the Mixer, the clip
occurrences can share the data from the Reservoir, saving memory.
Resolution
The horizontal and vertical number of pixels in a 2D image. For example, a
640x480 resolution describes an image that is 640 pixels across by 480 pixels
Glossary | 7911