2008

Same model rendered in mist
Mist applied as a camera volume shader; realistic falloff on
There are two ways to assign a volume shader:
To a camera
This effectively makes the entire scene a single volume.
To a material
This makes a volume out of objects to which the material is applied.
Usually when you assign a volume shader to a material, you want to make
its surface transparent so the shading within the volume is visible. You
can do this with the mental images Transmat shader .
To assign a volume shader to a camera, use the Render Scene dialog. To assign
a volume shader to a material, use the material's Volume shader component.
This component is found on the
mental ray Connection rollout on page 5289
, and in the
mental ray material on page 5449 itself. See the Procedures that
follow.
mental ray Renderer | 6077