2008
All objects have a pivot point. You can think of the pivot point as representing
an object's local center and local coordinate system.
The pivot point of an object is used for a number of purposes:
■ As the center for rotation and scaling when the Pivot Point transform
center is selected.
■ As the default location of a modifier center.
■ As the transform origin for linked children.
■ As the joint location for IK.
You can display and adjust the position and orientation of an object's pivot
point at any time using the Pivot functions in the Hierarchy command panel
. Adjusting an object's pivot has no effect on any children linked to that object.
Pixel
A pixel (short for Pic ture El ement) is a single point in a graphic image.
Graphics monitors display pictures by dividing the screen into thousands (or
millions) of pixels, arranged in rows and columns.
Plant
In
footstep animation on page 7790 , the state of the biped foot when it is flat
on a footstep.
Plug-Ins
A plug-in is a feature or functionality supplied by an independent program
or component. Plug-ins can be supplied by third-party vendors or independent
software developers.
For example, several Video Post filter and layering plug-ins ship with 3ds Max.
The open architecture provides an API (application programming interface)
designed to make it easy for other companies to write plug-ins that extend
the core functionality of 3ds Max.
7896 | Glossary