2008
Physique
Physique on page 4522 is a modifier that, when applied to a mesh, allows the
movements of an underlying skeleton to seamlessly move the mesh like bones
and muscle under a human skin. Physique will work on any point-based
object, including geometric primitives, editable meshes, patch-based objects,
NURBS, and FFD space warps. It will attach to any skeleton structure, including
a
biped on page 4069 , bones, splines, or any hierarchy.
NOTE For NURBS and FFDs, physique deforms the control points (control vertices),
which, in turn deform the model.
Pivot Point
Pivot point sets hand to the center of the clock face.
The transform center, or pivot point, is the spot about which a rotation takes
place, or to and from which a scale occurs.
Glossary | 7895