2008

Photon Map
A photon map
is a technique to generate the indirect illumination effects
of
caustics on page 6066 and global illumination on page 6072 when you render
with the
mental ray renderer on page 6039 . When it calculates indirect
illumination, the mental ray renderer traces photons emitted from a light.
The photon is traced through the scene, being reflected or transmitted by
objects, until it strikes a diffuse surface. When it strikes a surface, the photon
is stored in the photon map.
Generating photon maps is time-consuming. To improve performance, you
must explicitly specify:
Which lights emit photons for indirect illumination.
Which objects can generate caustics or global illumination.
Which objects can receive caustics or global illumination.
The settings for generating and receiving caustics are on the Object Properties
dialog >
mental ray Panel on page 262 .
The photon map stores photons only for objects that can receive caustics,
global illumination, or both.
To further reduce the time required to generate a photon map, photons are
limited by the Trace Depth controls. These limit the number of times a photon
can be reflected, refracted, or both.
In animations, another way to save time is to reuse the photon-map file. If
lighting doesn't change over the course of an animation, use the
Photon Map
controls
on page 6102 .
The mental ray renderer saves photon maps as
PMAP files on page 7897 . Photon
map controls are on the Render Scene Dialog > Indirect Illumination panel >
Caustics And Global Illumination rollout on page 6096 .
PHY Files
You can save
Physique on page 4522 data to a Physique (PHY) file. This saves
data common to all objects that share a given Physique modifier.
Later, you can reload the PHY file, either to restore the data that belongs to a
particular skin or portion of skin, or to transfer the Physique of one skin (or
portion of it) to a different one.
7894 | Glossary