2008
and final gathering on the Final Gather rollout on page 6104 . In addition, you
must designate:
■ Which light objects can generate global illumination.
■ Which renderable objects can generate global illumination.
■ Which renderable objects can receive global illumination.
The settings for generating and receiving global illumination are on the Object
Properties dialog >
mental ray Panel on page 262 . By default, all objects in
3ds Max are set to generate and receive global illumination.
mental ray Volume Shading
Volume shading shades a three-dimensional volume, rather than a surface.
Typically, volume shaders provide atmospheric effects such as mist and fog.
Model rendered with no volume effect
6076 | Chapter 18 Rendering