2008

and final gathering on the Final Gather rollout on page 6104 . In addition, you
must designate:
Which light objects can generate global illumination.
Which renderable objects can generate global illumination.
Which renderable objects can receive global illumination.
The settings for generating and receiving global illumination are on the Object
Properties dialog >
mental ray Panel on page 262 . By default, all objects in
3ds Max are set to generate and receive global illumination.
mental ray Volume Shading
Volume shading shades a three-dimensional volume, rather than a surface.
Typically, volume shaders provide atmospheric effects such as mist and fog.
Model rendered with no volume effect
6076 | Chapter 18 Rendering