2008

Patch
Example of a patch model
A patch is a type of deformable object. A patch object is useful for creating
gently curved surfaces, and provides very detailed control for manipulating
complex geometry.
When you apply an
Edit Patch modifier on page 1290 to an object or convert
it to an
editable patch on page 1934 object, the software converts the object's
geometry into a collection of separate Bezier patches. Each patch is made up
of three or four vertices connected by edges, defining a surface. Patches also
have interior vertices that you can control, or let the software control for you.
You control a patch surface's shape by manipulating the vertices and edges.
The surface is the renderable geometry of the object.
Patch-Based Objects
Objects made from patches.
Physique on page 4522 can work with meshes,
patches, NURBS, splines, and FFD space warps.
Path
A path is the line (or other shape) along which shapes are lofted to create 3D
Loft objects on page 715 .
7888 | Glossary