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Each instance has its own set of transforms, object properties, and space warp
bindings. These are not shared among instances.
Within 3ds Max, instances derive from the same master object. What you're
doing is applying a single modifier to a single master object. In the viewport,
what you see as multiple objects are multiple instances of the same definition.
For example, if you wanted to create a school of swimming fish, you might
begin by making many instanced copies of a single fish. You could then
animate the swimming motion by applying a Ripple modifier to any fish in
the school. The whole school would swim with exactly the same motions.
Object Motion Blur
Object motion blur applies a blur effect to make fast-moving objects appear
to move more smoothly in animations. It is a form of "temporal antialiasing."
Left: Object motion blur. Right: Object motion blur with dithering.
TIP Don't use object motion blur to simulate the blur created by a camera. For
this purpose, use
image motion blur on page 7814 or scene motion blur on page
7919 .
Glossary | 7867