2008

Normal
The normal of each face can point in a different direction.
A normal is a vector that defines which way a face or vertex is pointing. The
direction of the normal indicates the front, or outer surface of the face or
vertex.
You can manually flip or unify face normals to fix surface errors caused by
modeling operations or by importing meshes from other programs.
See also:
Normal modifier on page 1509
NTSC
NTSC (National Television Standards Committee) is the name of the video
standard used in North America, most of Central and South America, and
Japan. The frame rate is 30 frames per second (fps) or 60
fields on page 7777
Glossary | 7863