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lighting in your scene. For example, you might want a darker area in the
corner of a room.
A negative Multiplier value reverses the color of the light, so a red light would
become cyan (the complementary color). In addition, the map image in a
projector light becomes a negative image.
Multiplier Curve
Multiplier curves are special function curves that you use to apply animated
value displacements to other function curves.
When you edit keys and function curves, you apply localized changes to your
animation at specific times. By applying a multiplier curve to the original
track, you affect the entire range of the original animation.
A multiplier curve shifts the value of the original track up or down. At a given
frame, the value of a multiplier curve is a scale factor applied to the value of
the original function curve.
■ The default value of a Multiplier curve is a horizontal line with a value of
1.0.
■ Values greater than 1.0 increase the value of the function curve.
■ Values below 1.0 decrease the value of the function curve.
■ Values less than 0.0 negatively scale the value of the function curve.
See also:
■
Ease Curve on page 7764
N Links
In
Physique on page 4522 , by default, any number of overlapping envelopes
can influence vertices. This is specified by the N Links option on the
Vertex-Link Assignment rollout on page 4622 of the Physique Initialization
dialog, or at the
Vertex sub-object level on page 4672 .
Typically, N Links is the preferred choice. For special purposes, such as
developing for a game engine that has limited support of overlap, you can
limit the number of links (with their envelopes) that can affect a vertex.
7860 | Glossary