2008
In the Motion Mixer, you can use trackgroups on page 7952 to affect different
body parts with different clips. Each trackgroup can contain
transition tracks
on page 7959 and layer tracks on page 7825 , which hold the motion clips.
Each biped in the Motion Mixer is assigned a
balance track on page 7723 , which
automatically compensates for differences in balance between upper and lower
body motion.
To make the motion in the Mixer affect the biped in the scene, you
must turn on Mixer Mode in the
Biped rollout on page 4253 .
See
Using the Motion Mixer on page 3621 .
Motion Synthesis
In
crowd animation on page 4680 , motion synthesis is the process of animating
bipeds by combining motions (clips) automatically. Clips are added to the
Motion Flow Graph, and transitions are created between appropriate clips. In
the Crowd system, delegates are animated. During synthesis (solving the
motion), the delegates' speed and direction are analyzed by character studio.
Based on the analysis, clips are selected to animate the bipeds.
Glossary | 7857