2008
Morphing
Morphing makes the clock appear to melt.
Morphing is a term derived from metamorphosis, which means to change
physical shape or form.
The purpose of the morph object in 3ds Max is to create an animated object
that changes shape by morphing between two or more objects. Although it
appears that a single object is changing form, in reality the morphing process
translates the position of the vertices from their arrangement in one object
to the arrangement in another, relative to their local coordinate system.
Consequently, all objects chosen to make up a morph object must have the
same number of vertices. Typically, you achieve this by cloning an object,
and then altering the geometry of the clones without changing their vertex
count.
Motion Blending
When working with
motion flow on page 4426 , transitions are used to blend
clips together. By default, a transition is calculated with a method known as
“minimum motion loss.” If optimized transitions are used, then a sophisticated
algorithm that minimizes foot sliding is used. This alternative method is
computationally expensive.
Glossary | 7853