2008

Example: Stack display of mesh showing its sub-object hierarchy, and Edge sub-object
level chosen
The
modifier stack on page 7427 is the key to managing all aspects of object
modification. You use the stack to:
View and manipulate the sequence of modifiers
Find a particular modifier
Adjust a modifier's parameters
Select a modifier's gizmo or center
Activate or deactivate a modifier
Delete or disable a modifier
The effect of modifiers is directly related to their sequence, or order, in the
stack.
Where you put a modifier in the stack is critical, because the program applies
modifiers in their stack order, beginning at the bottom, and carries the
cumulative change upward.
By clicking any entry in the stack, you go back to the point where you made
that modification. You can then rework your decisions or discard the
Glossary | 7851