2008
When you render, a Missing Map Coordinates on page 5618 dialog appears to
warn you of the problem. The dialog lists the map channel and the object
name.
See also:
■
Coordinates Rollout (2D) on page 5620
■ Coordinates Rollout (3D) on page 5699
Mapped Material
A mapped material is a
material on page 7845 that contains one or more maps
on page 5605 . Typically, it contains a bitmap on page 7730 as a Diffuse map, but
having any map or maps applied qualifies a material as mapped.
In order for a mapped material containing a 2D map on page 7698 to appear
properly in the viewports and in the rendered image, any object to which it’s
applied generally needs mapping coordinates. By default, most parametric
objects in 3ds Max already have mapping coordinates applied; you can also
use the
UVW Map modifier on page 1849 (link) or Unwrap UVW modifier on
page 1769 (link) to provide mapping coordinates.
NOTE Objects with materials that contain only 3D maps on page 7698 do not
need mapping coordinates.
Glossary | 7837