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Kinematic Chain
Inverse kinematics calculates the position and orientation of objects in a
kinematic chain.
The kinematic chain is defined as a single branch of the hierarchy that starts
with a selected child object and continues up through its ancestors until it
reaches the base of the chain. The base of the chain is either the root of the
entire hierarchy or an object that you specify as a terminator for the chain.
3ds Max automatically determines the kinematic chain when you select and
transform an object with the IK button turned on.
Knot
A value in an array or "knot vector" associated with a NURBS curve. The knots
specify the region of influence of the CVs on the curve. You can't see or directly
alter knots.
Launch Script
A launch script is a MAXScript script that you run from the command line
with the -U switch, instead of from the Utilities command panel.
You use a launch script to run batch operations in the software. For example,
you might have a batch rendering in which the script opens a sequence of
files, sets up shots in each, and renders them, all without using the user
interface.
Layer Track
A Motion Mixer track for a series of motions that do not require transitions
between them. Compare with a Transition track on page 7959 , which allows
you to stack clips on top of one another and to create automatic transitions
between them. When a biped is added to the Motion Mixer, it is automatically
assigned a Layer track. See
Adding Tracks to the Mixer on page 3626 .
Glossary | 7825