2008
In Place Mode
When you play an animation of a biped character on page 4069 that travels,
you can use In Place mode to keep the biped visible in the viewports. Use this
for biped key editing, or adjusting envelopes with Physique on page 4522 . In
Place mode prevents XY movement of the biped's center of mass during
playback; motion along the Z-axis is preserved.
This control is a three-button flyout: you can also restrict X movement without
restricting Y movement, or vice versa.
The state of In Place Mode is saved with the MAX file.
The In Place flyout is located on the expanded
Biped rollout on page 4253 .
Independent
Describes a NURBS object or sub-object that is not dependent on any other
object in a NURBS model. For example, a NURBS curve created using the Create
command panel does not depend on other objects.
Influence
An influence is the object that is required for the behavior or appearance of
another object to be correct. For example, take an “eye” object that should
follow the motion of a tennis ball in a match. One way to animate this is to
apply a
LookAt Constraint on page 3237 to the eye, with the tennis ball as the
target. In this case the tennis ball is an influence of the eye, while the eye is
a dependent on page 7755 of the tennis ball.
See also:
■
Select Influences on page 7178 and Display Influences on page 7179 in the
Scene Explorer dialog
■
Select Influences on page 6755 in the XRef Merge dialog
7816 | Glossary