2008
Head Object
A head object is a component of a Target Camera, Sunlight or Daylight system,
or a Tape helper. These objects comprise two components: the target that the
camera, sun, or tape points at, and the head that represents the camera, sun,
or tape. The head object always points at the center of the target.
Helper Object
3ds Max helper objects are used to help you set up an animation, but do not
render.
Crowd animation on page 4680 uses two kinds of specialized helper
objects:
crowd on page 4738 and delegate on page 4730 .
Hide/Unhide
You can hide any objects in your scene and you have the option to hide any
selection of objects or to hide anything except your current selection of objects.
Hidden objects differ from
frozen on page 7793 objects in that they disappear
from the viewport instead of turning dark gray. If you are working on a scene
that includes many objects or you have many objects in a very tight area,
hiding some of them gives you more access to the unhidden objects and speeds
up redraws.
You can hide an object that includes a target (such as target cameras, tape
helpers, or suns) by choosing either the
head on page 7806 or the target object
and then selecting hide.
Hide and Unhide are accessible from the Display panel or from the Display
quadrant of the Quad Menus.
Hierarchical Linkage
3ds Max uses a family-tree analogy to describe the relationship between objects
linked together in a hierarchy.
Parent An object that controls one or more children. A parent object is often
controlled by another superior parent object.
Child An object controlled by its parent. A child object can also be a parent
to other children. An object that doesn't have any parent is by default a child
7806 | Glossary