2008
other operators here to have them act globally, such as Material, Display, and
Speed.
NOTE A global event is the only event that can be wired to another event without
using a
test on page 7948 . It's almost always wired directly to a birth event on
page 7728 .
IMPORTANT When you use an operator globally, be sure not to use the same
operator locally (that is, in any other events in the system) to avoid potential
conflicts.
Global Motion Clip Controller
In
crowd animation on page 4680 , a controller that contains the animation
necessary to animate a non-bipedal crowd of objects. It consists of a list of
motion clips and the logic needed to instance and blend these motion clips
for a crowd animation. The Global Motion Clip Controller is accessed via the
Crowd helper object on page 4738 .
Glossiness and Specular Level Settings
Extremes of the Glossiness and Specular Level settings (Phong shader):
Top sphere: Glossiness=100; Specular Level=100
Left sphere: Glossiness=50; Specular Level=50
Right sphere: Glossiness=0; Specular Level=0
A material's glossiness (or dullness) depends on the size and intensity of its
specular highlight. In the Material Editor, the Glossiness spinner affects the
Glossary | 7803