2008

Gizmo/Center
Examples of gizmos:
Left: Gizmo for a Bend modifier
Right: Gizmo for UVW mapping
A gizmo is geometry that appears in viewports, but not in the scene. You
manipulate a gizmo to modify the scene geometry or other effects. There are
gizmos for transforms, modifiers, atmospheric apparatus, and some directly
modifiable geometry such as spotlight cones.
For modifiers, a gizmo acts like a kind of container that transfers the
modification to the object to which it's attached. You can move, scale, and
rotate the gizmo as you would any object, altering the effect of the modifier
on the object.
With
bipeds on page 4052 , the footsteps in footstep animation on page 7790
are gizmos that let you edit the position of the biped's feet over time.
Physique
on page 4522 uses gizmos to visually identify bulge angles.
Some modifiers with gizmos also have a Center sub-object, which can be
manipulated independently of the gizmo to specify the point about which
the deformation, etc., takes place. For example, moving the Bend modifier
center parallel to the plane of the bend effect changes the size of the bend
circle and the location of the modified object within the bend circle.
7800 | Glossary