2008

2 In the Image Filter or Image Layer event or in each rendering effect's
Options tab, choose the channel ID that associates the event with the ID
value you assigned in the scene.
3 When you render the scene or execute the Video Post queue, 3ds Max
singles out objects or materials that have the designated ID, and performs
its post-processing only on those objects or materials.
WARNING The mental ray renderer on page 6039 does not recognize Z-depth
with G-buffers. G-buffer data is saved on a single layer. Also, the mental ray renderer
does not support the following effects:
Glow lens effect on page 6397 (rendering effect)
Ring lens effect on page 6404 (rendering effect)
Lens effects Focus filter on page 6670 (Video Post)
Gait Pattern
In
footstep animation on page 7790 , the pattern created by a gait: walk, run,
or jump. When you create new footsteps, the timing for the footsteps is
determined by the gait you have chosen and the parameters for that gait. Gait
parameters are on the Motion panel in the
Footstep Creation rollout on page
4352 .
Gait Type
In
footstep animation on page 7790 , character studio can create three types of
gaits; walk, run, or jump.
In a walk, at least one foot is always in contact with the ground. The periods
when one or both feet are in contact with the ground are known as support
periods.
In running, there is a period between each support period in which the
body is airborne.
Jumping is a special case of running. Both feet are in contact with the
ground at the same time, or airborne at the same time.
Glossary | 7797