2008

NTSC video 30 frames per second
PAL video 25 frames per second
Film 24 frames per second
You can change the frame rate for your output at any time, outputting the
correct number of frames to maintain the correct playback speed for your
animation.
For example, if you create a 90-frame animation for video, using an NTSC
frame rate of 30 frames per second, the result will be three seconds of
animation.
If you later discover you need to output to PAL video (at 25 frames per second),
you can switch to the PAL frame rate. The 90 frames are automatically
converted to 75, producing the same total animation time with a different
number of frames. You can later switch back to NTSC frame rate to restore
the original 90 frames of animation.
You can switch back and forth between frame rates at any time without losing
animation data.
Freeform Animation
character studio gives you the option to animate
biped on page 4069 poses
both with and without the aid of footsteps. Freeform animation does not use
footsteps. In freeform animation, you set all the keys yourself.
Freeform Method
In freeform mode (without footsteps), you can pose every joint of your
biped
on page 4069 exactly as you like using traditional keyframe methods. You can
even blend dynamically between forward kinematics and
inverse kinematics
on page 7820 to introduce higher-level control in just the cases you need it to
simulate your character's particular motion.
7792 | Glossary