2008

Face/Polygon
When you render a scene containing geometry, 3ds Max uses the faces and
polygons in a
mesh object on page 7847 to draw the object surfaces. Essentially,
faces and polygons are planar objects that fill in the gaps between edges in
the object structure. A face typically has three sides; a polygon can have three
or more sides. You can treat a polygon as a single object while modeling, but
at render time, 3ds Max breaks down all polygons into triangular faces.
Faceted
Vase on the right uses a faceted material.
Faceted shading provides a constant shading across each facet, or co-planar
surface of the object. The result has the appearance of so-called "flat" shading,
except that it provides specular highlights.
Turn on Faceted to provide a faceted look to your geometry without having
to explicitly change the smoothing groups in the object with the Edit Mesh
modifier.
7774 | Glossary