2008

Edge
An edge is a straight or curved line that connects two vertices in a mesh object
or spline. You can modify object shapes by transforming its edges; in effect,
by doing so you're moving two vertices simultaneously.
Editable Mesh
An
editable mesh on page 1990 is a type of deformable object. An editable mesh
is a trimesh: that is, it uses triangular polygons. Editable meshes are useful for
creating simple, low-polygonal objects or control meshes for MeshSmooth
and HSDS modelling. You can convert a NURBS or patch surface to an editable
mesh. Editable meshes require little memory, and are a natural method of
modeling with polygonal objects.
An actively linked object cannot be collapsed to an editable mesh. Using the
File Link Manager on page 6783 , you have to Bind the object first.
Editable Poly
An
editable poly on page 2038 is a type of deformable object. An editable poly
is a polygonal mesh; that is, unlike an editable mesh, it uses more than
three-sided polygons. Editable polys are useful in that they avoid invisible
edges. For example, if you use a cut-and-slice operation with editable polys,
the program doesn't insert extra vertices along any invisible edge. You can
convert NURBS surfaces, editable meshes, splines, primitives, and patch surfaces
to editable polys.
Glossary | 7765