2008
If you are loading a large scene containing thousands of entities (such as 3D
faces) and have chosen to load an object by entity, the conversion can take a
long time. It also produces a huge number of objects to handle in the software.
To avoid this, organize your DXF file so that these kinds of entities are grouped
by layer, then make the conversion by layer rather than by entity.
Dynaflector
A
space warp on page 7934 that lets particles affect objects in a dynamics
situation.
Three kinds of space warps are in the dynaflector category:
PDynaFlect Space Warp on page 2656
SDynaFlect Space Warp on page 2663
UDynaFlect Space Warp on page 2666
See also:
■
Omniflector on page 7871
Dynamics
Biped Dynamics on page 7727 calculate a biped's airborne trajectory, the bending
of its knee or knees on landing, and the biped position so it maintains balance
when the spine is rotated. When parameters change, dynamics cause the biped
to adapt.
Dynamics Blend
A parameter in the Body section of the
Key Info rollout on page 4288 , used
with
freeform animation on page 7792 . Blends between biped and spline
dynamics. Select the Body Vertical track (the vertical track of the biped's center
of mass), and use Dynamics Blend to control the amount of gravity in an
airborne period, such as in a running or jumping gait. Dynamics Blend has
no effect on a walking motion where footsteps overlap.
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