2008
NOTE Because of game-engine restrictions, if you are developing for certain
engines, you might want to use rigid envelopes exclusively.
TIP If your model consists of articulated rigid segments, such as a marionette, you
might not need to use Physique at all. Simply link each part to the corresponding
biped object.
Deformation
The effect caused by
Physique on page 4522 on a mesh. Envelopes, bulges, link
parameters, and tendons all affect how a mesh deforms.
Deformation Spline
The deformation spline is created when you initialize
Physique on page 4522 .
It is a continuous curve through several points. The deformation spline is a
smooth curve that runs from joint to joint.
Glossary | 7753










