2008
CPY Files
CPY files contain postures, poses and tracks you have copied and saved on
the
Copy/Paste rollout on page 4308 . You can load a CPY created with one
biped to another biped. See
Copying and Pasting Postures and Poses on page
4203 and
Copying and Pasting Tracks on page 4233 .
Creation Parameters
An object’s creation parameters are settings, typically available on its
Parameters rollout, that you make when you first add the object to the scene.
You can later adjust these settings by accessing the object at the bottom of its
modifier stack. For example, a Box primitive’s creation parameters are its size
and number of segments in each of the three dimensions. You can usually
adjust an object’s size without scaling it by changing its creation parameters.
If you
collapse on page 1931 an object, its creation parameters are lost, and
can no longer be adjusted.
Cross Section
In Physique,
envelopes on page 7767 , bulges on page 7736 , and tendons on
page 7946 all have cross sections. Envelope cross sections can be moved and
scaled to encompass more or less of the character's skeleton. In bulges, shaping
the cross sections controls the amount of bulging and the appearance of the
bulge. In tendons, cross sections provide connections between links and the
mesh skin.
Crowd
The
Crowd helper object on page 4738 , available from Create panel > Helpers,
serves as the command center for setting up and solving
crowd simulations
on page 4680 . The Crowd helper object also lets you add behaviors to the scene,
choose the current behavior from a list, and modify that behavior.
7748 | Glossary










