2008
Convex Hull Property
The property of NURBS curves and surfaces whereby the control lattice
described by CVs forms a convex hull surrounding the curve or surface.
Cool
It's useful to be able to edit a material in the Material Editor and have it
immediately updated in the scene. Sometimes you want to work on a material
without affecting the scene. You want to adjust a material until you're sure
that it's what you want, and then reassign it. In other words, you want to cool
a
hot material on page 7810 .
You cool a material by copying it in the Material Editor sample slots. You can
copy a material in two ways:
■ Use the Copy Material button.
■ Drag and drop to copy the material.
When you drag to copy a sample, you end up with two materials with the
same name, but one is cool while the other is hot. In the Material Editor, you
can have up to 24 materials with the same name, but every material in your
scene must have a unique name.
You can now adjust the cool material, and compare it with the hot material.
If you like the changes you've made, you can update the scene.
Coordinate Space
In character studio biped animation, the three most-used coordinate spaces
are world, object, and body space. These are often used to control the biped's
hands and feet.
Another coordinate system is used for the footstep gizmos themselves: a foot
on a footstep is in that footstep's coordinate space. If the footstep is moved,
the foot moves also. (A sliding footstep is a footstep that moves relative to the
coordinate system of the corresponding footstep gizmo.)
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