2008

Clipping planes let you exclude some of a scene's geometry to view or render
only certain portions of the scene. Each camera has a near and a far clipping
plane. Objects closer than the near clipping plane or farther than the far
clipping plane are invisible to the camera.
Clipping planes are useful for rendering selected portions of a scene that have
a lot of complex geometry. They can also help you create cutaway views.
Clipping plane settings are part of the camera's creation parameters. The
location of each clipping plane is measured along the camera's line of sight
(its local Z axis) in the current units for the scene.
Clipping planes are part of a cameras
general parameters on page 5123 .
Viewports can also have clipping planes. You set a viewports clipping planes
via the viewport right-click label on page 7370 .
Codec
Short for compressor/decompressor. An algorithm for compressing and
decompressing digital video data, and the software that implements that
algorithm.
Cognitive Controller
In
crowd animation on page 4680 , the Cognitive Controller editor on page
4776 lets you sequence different behaviors using state diagrams, where
conditionals written in MAXScript impose changes in behavior. For example,
you can specify that a character or object is to wander aimlessly until it comes
within a certain distance of another object, whereupon it heads straight for
that object. Or you can specify that one character is to avoid another only
when the second character is avoiding the first.
7740 | Glossary