2008

In 3ds Max, a special shadow generator type, mental ray Shadow Map, is provided
to support the mental ray renderer. If shadows are enabled (on the
Shadows
& Displacement rollout
on page 6114 of the Render Scene dialog) but shadow
maps are not enabled, then shadows for all lights are generated using the
mental ray ray-tracing algorithm. If shadow maps are enabled, then shadow
generation is based on each lights choice of shadow generator:
mental ray Shadow Map Shadows are generated using the mental ray
shadow-map algorithm.
Shadow Map Settings on the Shadow Parameters rollout are translated
into a mental ray equivalent before shadows are generated. The quality of
shadows generated this way might not always meet expectations.
Area Shadows, Advanced Ray Traced Shadows, or Ray Traced
Shadows Shadows are generated using the mental ray ray-tracing
algorithm.
Motion Blur with the mental ray Renderer
Motion blur is a way to enhance the realism of a rendered animation by
simulating the way a real-world camera works. A camera has a shutter speed,
and if significant movement occurs during the time the shutter is open, the
image on film is blurred.
mental ray Renderer | 6059