2008

Balance Factor
Balance Factor positions the biped's weight anywhere along a line that extends
from the center of mass to the biped's head, affecting the degree to which the
hips or head (or both) swing away from their original vertical alignment when
the biped is bent over.
See
Shifting the Biped's Balance on page 4134 .
Balance Track
Each biped added to the
Motion Mixer on page 3621 is automatically assigned
a balance track. You don't place clips on this type of track as you do with
transition tracks on page 7959 and layer tracks on page 7825 . The weight curve
on page 7971 on the balance track is the only adjustable parameter.
By default, the Motion Mixer compensates for differences in upper and lower
body motion that might cause the biped to go off balance over the course of
the animation. It accomplishes this by changing the COM, pelvis and spine
animation.
When the weight curve across the balance track is set to 1.0 (the default),
balance compensation is enabled for the entire animation. You can adjust
nodes on the weight curve to disable balance compensation over all or part
of the animation. See
Adjusting Biped Balance in the Mixer on page 3659 .
Ballistic Gait
A "ballistic gait" is defined as any footstep pattern in which there are airborne
periods (periods with no feet on the ground) such as a jumping or running
pattern.
Ballistic Tension
Controls the amount of spring or tension when the biped lands or takes off
from a jump or run step. See Adjusting Vertical Motion on page 4139 .
Glossary | 7723