2008
AutoGrid can also be used when creating footsteps manually, to place footsteps
on an uneven terrain.
Avoid Behavior
In
crowd animation on page 4680 , the Avoid behavior lets you specify any
object or objects that delegates must keep away from. As delegates approach
designated objects during the crowd simulation, they steer clear of them while
turning or braking as necessary. This behavior uses three different methods
to let delegates avoid each other and other objects: Steer To Avoid (the
preferred method), Repel, and Vector Field. See
Obstacle Avoidance on page
4699 .
Avoidance Behavior
In
crowd animation on page 4680 , avoidance behavior consists of any
combination of slowing down, turning, and stopping. See
Obstacle Avoidance
on page 4699 .
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