2008
Scene rendered with a 3D (omni) area light
The light uses the default radius of 20.0.
NOTE To render soft-edged shadows, shadows must be ray-traced, not
shadow-mapped. See the Render Scene Dialog > Renderer panel >
Shadows &
Displacement rollout
on page 6114 .
Area lights support global illumination, caustics, and other features of the
mental ray renderer.
TIP Area lights take longer to render than point lights. If you are interested in
creating a quick test (or draft) rendering, you can use the Area Lights/Shadows
As Points toggle to speed up your rendering. This toggle is on the Render Scene
dialog > Common panel >
Common Parameters rollout on page 5929 .
7716 | Glossary










