2008

etc. You can see this in the rendered frame window on page 5885 by clicking
the Display Alpha Channel button on the toolbar: In the resulting display,
black pixels are fully transparent, white pixels are opaque, and gray pixels
show degrees of transparency. To return to the regular display, click Display
Alpha Channel again.
To output a rendered image with alpha, save in an alpha-compatible format
such as TIFF or Targa. With Targa, the default settings include saving alpha;
with TIFF, be sure to turn on the Store Alpha Channel check box.
Ambient Color
Ambient color is the color of an object where it is in shadow. This color is
what the object reflects when illuminated by ambient light rather than direct
light.
Ambient color areas in the scene will not appear any darker than the
ambient
light setting
on page 7710 .
You can lock a material's ambient color to its diffuse color so that changing
one automatically changes the other.
Ambient Light
Left: No ambient light
Middle: Low ambient light
Right: User-adjusted ambient light
Ambient light is the general light that illuminates the entire scene. It has a
uniform intensity and is uniformly diffuse. It has no discernible source and
no discernible direction.
7710 | Glossary