2008
Importing PRJ and 3DS Files
When you import a 3DS file, you get the following:
■ Backgrounds (solid, gradient, and bitmap).
■ Fog, Layered Fog, and Distance Cue.
■ Ambient light level.
■ Subtractive transparency is converted to "Filter" transparency, and the filter
color is set equal to the diffuse color.
■ Transparency falloff settings.
■ All map channels that are enabled. Map channels that are turned off in
the .3ds file do not import.
■ All map parameters, including UV transforms, Negative, Mirror, and
Rotation. Some Map Parameters such as Blur, Luma, and RGB and Alpha
work much differently. These values are converted to new values that
produce a similar effect.
■ Mask bitmaps are imported as a mask texture.
■ When materials with both Texture 1 and Texture 2 are imported, a
composite texture is created and added to the Standard material's Diffuse
channel.
■ Reflection maps, auto-cubics and mirrors.
■ Automatic reflection map Nth frame and Map Size settings.
■ SXP translation for Marble and Noise materials.
■ 3DS/DOS IK joint parameters.
■ 3DSurfer patch data.
The following information is not imported from a 3DS file:
■ Morph keys
■ Keyframer instances
■ Map channels that are turned off
■ Custom .CUB-format cubic maps
■ Decal transparency using the RGB color of the upper-left pixel of the map
Glossary | 7699










