2008

Shaders are provided in shader library (MI) files on page 7848 . Some shaders
are customized for 3ds Max, some are provided by the lume library, and
most are provided by mental images libraries. Settings for the custom 3ds
Max shaders are provided in this reference. Settings for the third-party
lume and mental images shaders are provided in their own help files. This
reference links to those descriptions; see
Shaders in the LumeTools
Collection
on page 5807 and mental images Shader Libraries on page 5805 .
Processing Panel (mental ray Renderer)
Rendering menu > Render > Render Scene dialog > Processing panel
Main toolbar > Render Scene button > Render Scene dialog > Processing panel
Note: The Processing panel appears only when the mental ray renderer is the
currently active renderer.
The Processing panel is an additional
Render Scene dialog on page 5878 panel.
It appears only when the
mental ray renderer on page 6039 is active, and its
controls relate to managing how the renderer operates. It also lets you generate
diagnostic renderings in pseudo color.
mental ray Renderer | 6053