2008

Blue The blue component value (0 to 65535) and the floating-point value.
Alpha The alpha component value (0 to 65535) and the floating-point value.
Mono The monochrome values of the pixel, using the same formula used
by monochrome material map channels such as bump and opacity maps.
Extra Pixel Data (G-Buffer Data) group
If the rendering is in a format, such as an RPF file on page 7159 or RLA file on
page 7156 , that contains additional channels, the informational pop-up shows
this data in the Extra Pixel Data group. The group includes all the possible
channels. If a channel was not saved, its value is displayed as "N/A," for "not
applicable."
Z Depth Displays Z-Buffer information in repeating gradients from white to
black. The gradients indicate relative depth of the object in the scene.
Material ID Displays the Effects Channel used by a material assigned to an
objects in the scene. The Effects Channel is a material property set in the
Material Editor.
Object ID Displays the G-Buffer Object Channel ID assigned to objects using
the
Object Properties dialog on page 245 .
UV Coordinates Displays the range of UV mapping coordinates.
Normal Displays the orientation of normal vectors.
Non-Clamped Color Displays the "real" color value delivered to the renderer
in RGB order. The renderer uses a floating-point range of 0.0 to 1.0 to represent
the range of each color channel. Thus, 1.0 is 100%, or 65535 (real color values
can be greater than 1, but are clamped by the renderer to 1).
Coverage Displays the coverage of the surface fragment from which other
G-Buffer values (Z Depth, Normal, and so on) are obtained. Z-Coverage values
range from 0 to 255.
Node Render ID Displays an objects G-Buffer Object channel.
Color Displays the color returned by the material shader for the fragment.
Transparency Displays transparency returned by the material shader for the
fragment.
Velocity Displays the velocity vector of the fragment relative to the screen.
Sub-Pixel Weight Displays the sub-pixel weight of a fragment. The channel
contains the fractions of the total pixel color contributed by the fragment.
The sum of all the fragments gives the final pixel color. The weight for a given
Rendered Frame Window | 5891