2008
TIP If you are having trouble with getting complex objects to render, especially
glass, specify the maximum recursion color to something obvious, like magenta,
and your background color to something that contrasts, like cyan. The chances
are that a lot of your rays are getting lost in either maximum recursion or just
being shot off into the world, totally missing anything you think they should strike.
Try rendering the scene again. If this is the problem, try reducing the Maximum
Depth value.
■ Specify Specifies what color the raytracer returns when the ray is
considered lost or trapped. Click the color swatch to change this color.
■ Background (The default.) Returns the background color when the ray
is considered lost or trapped. For Raytrace material, the background color
is the global environment background or the environment specified locally
for the material. For Raytrace map, the background color is either the global
environment background, or is set locally in the
Raytracer Parameters
rollout
on page 5781 .
Global Ray Antialiaser group
Controls in this group let you set global antialiasing for raytraced maps and
materials.
Default Scanline Renderer Rollout | 6033