2008

Mesh Elements Lists the number of elements in the mesh processed.
Lighting Analysis
Select an object that has radiosity solution information. > Rendering menu >
Advanced Lighting > Lighting Analysis
To query light levels, analyze the data, and produce reports, use the Lighting
Analysis dialog. This dialog provides rendering data on material reflectance,
transmittance, and luminance.
For example, a lighting engineer might need to know if light fixtures in a
scene provide an even level of illumination on the walls of a building. The
engineer uses the Lighting Analysis dialog after placing the lights in the ceiling
and processing radiosity. The engineer inspects the light levels and material
reflectance in the scene and then adjusts the brightness of lights, changes
units, or reduces material reflectance.
To use the Lighting Analysis tools, a radiosity solution must be calculated and
displayed in the scene. For better feedback, use it in conjunction with the
Pseudo Color Exposure Control on page 6552 . This tool maps luminances or
illuminances to pseudo colors that show the brightness of the values 3ds Max
converts.
TIP You can also export LogLUV TIFF files on page 7164 or PIC files on page 7151
for analysis by other software; do this by using the
Lighting Data Exporter utility
on page 6559 .
See also:
Modeling Global Illumination with Radiosity on page 5976
Radiosity on page 5989
Radiosity Controls on page 5995
Radiosity Preferences on page 7578
Lighting Data Exporter Utility on page 6559
6028 | Chapter 18 Rendering